Death in the Dragonmarks

Session 13 - Cogs in the machine

After taking a bit of time to collect themselves after arriving in Sharn and dealing with the bounty hunters the party ventured to high walls

Session 12 - Adventures in bookkeeping

I want to run an experiment. Try to edit this post with your summary of the session.

OK, I think THIS is what you meant.

Wrath’s Journal

After much discussion, it was decided that an appropriate fate for Francis, Cleric of Vol was becoming a statue of a mouse which would then be concealed from his friends. While Sally gave the Brass Dragon in the sand-filled room a full accounting of our doings, Korihime prepared a scroll with some sort of magic on it – my understanding of these matters is limited.

Once Sally emerged, her voice somewhat the worse for wear (odd how these breathers wear out and then self-repair), Francis was subjected to the two spells, and became a stone mouse. We then exited the Rainbow Keep after dividing the dragon’s hoard among us. I received a +2 Ring of Protection for my part.

We then traveled to Lakeside, a fishing village on the shores of Lake Dark, and hired a boat to Irontown. Somewhere in transit a tragic accident occurred and the statue of Francis the Mouse fell into Lake Dark. From Irontown we traveled to Krona Peak, a substantial city of the Mror holds, and sold some of our take from Rainbow Keep. Purchases were made; I bought some masterwork bracers.

Storing our special item in our vault, we took passage on an airship to Korst, docking directly at the Tower of the Twelve. We located Bob, delivered the special item, and received our pay. More shopping occurred; I ordered a +1 size large great sword and a size large composite great bow with additional strength required for the pull, and thus additional damage. It pleases me no end to know that soon I shall wield weapons sized for ogres.

While in Krona Peak, Jeffery had received communications which disturbed him regarding the Cyre refugees in Sharn. When we left Korst we traveled to Sharn via lightning rail, and began making our way to High Wall, the slum where dwell the people of Cyre. On our way we were assailed by bounty hunters, who were swiftly slain or driven off – save one Grace ir’Dracopaw, who claims to have been deceived by the leaders of the bounty hunters and asked to join our party. She seems quite naive but shows some slight skill in mounted combat, being a veteran of the Brelish 9th, and will hopefully be useful. Some of the others seems to have taken a dislike to the young lady. I will attempt to train her.

Session 11

Loot from the big Rainbow Keep stash:

large steel shield +1
ceremonial silver dagger with emerald in the pommel
golden circlet with 4 aquamarines
platinum medallion with white opal gemstone
silver dice set with golden topaz pips
silver-plated steel gorget chased with stellar designs
small golden vase, chased with floral patterns
small ivory music box
thin silver bracelet decorated with azurite charms
5,091 gold coins
potion of cure moderate wounds
potion of greater magic fang +1
ring of protection +2
immovable rod
rod of metamagic, empower, lesser
staff of healing (26 charges)
Invisibility (l2, cl3) (10 charges)
battleaxe +3 (shock)
Int: 15 (2)
Wis: 17 (3)
Cha: 15 (2)
Ego: 13
Communication: empathy
Alignment: chaotic evil
‘locate object’ (3 per day)
‘major image’ (1 per day)
sheds light in a 20-foot radius (as a torch)
Boccob’s blessed book
ioun stone (pale lavender) (8 levels remaining)
medallion of thoughts

Session 10 - A chilling conversation

After resting and preparing their magic for the day the party decided to head down the white hall after encounter no new resistance that day. Moving cautiously Lianara was able to spot some residual dampness on the stone in front of them. Letting the rest of the party know Wrath decided to go first using the 10 foot pole to try and find a trigger. Finding none until he was almost to the door when a a wall of force sprang up behind him. At the same time a second wall sprang to life in front of Kori and Lianara and the resulting room began to fill with water. Waiting to see if the walls would disparate the party was rewarded for their patience but poor Wrath was knocked down by the on rushing water.

Entering the room the party was struck by the sudden drop in temperature as the floor and ledges where covered in snow and ice. Not seeing the dragon at all Rhuuna and Lianara heard what could only be snoring. Having Jeffery use his increasing useful boots to scout revealed the dragon asleep in the corner. Once againg using the extra dimensional bag to carry the rest of the party up they decided to try and have Wrath or Jeffery kill the dragon while it slept. Unfortunately Wrath was less than quiet getting out of the bag and woke the dragon. Reacting quickly the dragon shot down a hole not far away. Chasing after it Jeffery and Wrath were unable to do any damage to it. Taking a few bites out of the two fighters the dragon retreated back up the tunnel with wrath and Jeffery trying to follow but unable to due to how slick the ice inside was. Lianara was able to turn the tide of battle by remembering the vials of alchemist fire in her pack. Using those to great effect on the dragon caused it to take notice of her and attack using both claws and breath. Continuing to pelt the dragon the alchemical vials Jeffery and Wrath where able to land a few attacks as well as a dangerous volley from Lianara. But it was Korihime’s shot from a wand of magic missile that finally laid the dragon low. Skinning it this dragon proved to be hazardous to dispose of in the lava because of it violently exploding when tossed in.

Moving on down the brass tinged and final hall the party was able to bypass the traps and enter the room. Upon entering they notice that this room’s environment is fashioned after a desert complete with a huge sand dune. As they approached a large brass dragon appeared at the top of the dune.

Ecstatic to have visitors the dragon hinted that it would be nice if the party stayed and chatted for a while. Not wanting to anger the large beast the party obliged and promised to do so if the dragon would lend them the use of it’s key. Asking for a bit of their time after they finished downstairs and to let him know what was down there as conditions for letting them use it. The party found that reasonable and agreed leaving Rhuuna behind to converse with the dragon while they opened the door. Not getting attacked immediatly after opening the door the party retrieved Rhuuna and Sally promised the dragon to return with tales of what was below.

Decending to the keep’s basement the party enters a large cavern like room with a massive door along one wall and two smaller doors on the other walls. Reaching the bottom of the stair way they where ambushed by a pair of invisible stalkers. A bag of flour helped even the odds and the party make quick work of them.

Session 9 - A knock down dragon fight

After resting in the shelter provided by Kori the party prepared for the new day. Exiting the red dragon’s room they encountered a few skeletons of what looked to be the sorcerers that had been killed the previous day moving to engage them revealed not only the skeletons but also a few wights that looked to have been made from the soldiers. Quickly dispatching the annoying undead and throwing them into the lava pool they proceeded on down the green hallway.

Before proceeding down the hall Lianara did a quick search and revealed the existence of a trap door. Not taking any chances the party decided to just have Wrath, and Liliput with Rhuuna jump over the pit and Jeffery fly to the other side and carry a rope for the others to use. Sally and Lianara where able to use the provided rope to make their way safely across but Kori had a bit of trouble. Halfway across the rope she slipped and fell to the floor triggering the trap. As the floor gave away a flood of slippery grease coated the now sharply inclined floor causing Kori to slip and fall toward the now exposed wall of spikes. Reacting quickly Wrath as able snatch her up before she became impaled. Once safely together Kori had Wrath lift up the floor so she could lock it in place so the could walk over it on the way out.

Entering the Green dragon’s room the party saw no trace of the dragon but the murky water and barely solid ground was the correct type of environment for it. Moving a bit further in Wrath and Jeffery made their way to the second island directly in front of the door. As they where moving to a third island the dragon shot out of the water and attacked. Taking advantage of its ability to fly the dragon managed to stay out of the reach of much of the party. Those that could reach it wounded it slightly until a volley of multiple arrows from Lianara struck true killing the dragon. Getting it to shore the party skinned it and put the remains in the pool of lava in the red dragon’s room.

Still having the preparations from getting ready to fight the green dragon the party decided to try the black hall. Moving down the hall they noticed some writing on the wall. Detecting traces of magic from it Kori volunteered to disable it. Unfortunately she was quite up to the task and set off some of the runes, getting caught in the explosion. Staying on the side with the expended runes the party made it to the door. Opening it revealed a room very similar to the last. A bit more physical then the last 2 dragons this was the black dragons downfall and it was quickly dispatched skinned and disposed of like its green brother.

Having only the enhancements to their weapons to help them in any of the remaining dragon fights the party decided to try the blue corridor next. To traverse this hall the party used a somewhat unorthodox strategy after spotting gashes in the floor, ceiling, and walls. Having everyone but Jeffery climb into one of the extra dimensional bags Jeffery then used his flying boots to get them to the door. Once there Korihime was able to disable the control panel so they could leave once they where done. Entering the room the party saw towering spires as well as what looked to be a sleeping blue dragon on one of them. Behind to much cover for either Lianara or Kori to get a clean shot Jeffery used his boot to fly up to it to attack. Keeping to the air and using the spires for cover the dragon proved to be more difficult for the party. Finally getting it cornered the party was able to damage it enough for Lianara to deliver a killing volley of arrows. Also skinning a disposing of the remains the party decided that killing three dragons that day was enough and once again called on Kori to try and provide shelter which she was able to do.

Session 8 - Chase the Rainbow

Arriving back in Korth the party took a moment to sell old good and acquire new ones while they found a place for Kori to cast her scroll. Finding a suitable place Kori began casting once they had all checked. After about ten minutes of chanting they appeared to receive an answer to their call.

“Ask me your question,” the entity said through Korihime.

“What course of action will lead us to retrieve the artifact we seek?” Sally asked.

“To retrieve the artifact you seek, travel to where the Rainbow is kept above where the claw of emerald sleeps,” the entity answered before leaving Kori’s body.

Discussing the answer for about an hour and a half to two Kori declares that she’s had enough and is going shopping and will be back later.

While Kori was out shopping the rest of the party continued to discuss the riddle after another 2 hours of discussion someone floated the idea that it might be a place where very ancient dragon like creatures resided but was now held by the Emerald Claw as a headquarters. After returning Kori says she figured out what to do next and that was to forget about the riddle for a while and follow the second clue the retrieved from the office of Francis, the letter from someone in Cannith.

Kori then explained that Zolan d’Cannith ran the branch of House Cannith and had the resources to study the object as well as there being a rumor of him being a Blood of Vol worshiper. Deciding to check it out it was decided that Rhuuna, Lianara, Wrath, and Sally would try and ask around the Cannith enclave, on the opposite side of town, posing as an investor and her entourage.

Taking their time and picking up some elements of Sally’s disguise along the way they arrived at the Cannith enclave and where shown to a small receiving room where a member of the house asked if there was anything he could do for them. Making a story up that she had recently come into some money but was looking to make it disappear before the tax collectors came. Ideally she would like to invest it in a project that would result in a good return but wasn’t necessarily on the official books. The Cannith representative said that he understood what she was asking and excused himself for a few minutes to compile a list of things she might be interested in. After a few minutes Sally asked Lianara and her “snake” (a wild shaped Rhuuna) to “go and find the powder room” and cast a spell that rendered her invisible.

Using her already impressive stealth abilities Lianara proceeded to venture to where Zorlan’s office was only to be stopped by a closed lift and a closed and locked stairway door. Being patient she wait a few minutes for someone to enter the stairs then tailgated behind them and made her way to the correct floor. Arriving there she carefully opened the door to an empty hall with only an oblivious secretary. Moving to the office door she found that it was locked but a quick search revealed a key on the secretary’s desk which was quickly retrieved with the secretary being none the wiser. Entering Zorlan’s office she began looking for clues to where the artifact might be. Finding a few letters from Francis Lianara stumbled up a map of Cannith East’s holding in Karrnath studying the map for a little while she realized that not everything was being shown and found a switch that revealed two more locations. A secret personal workshop for Zorlan and another facility named Rainbow Keep.

Feeling she had all that she needed she made her way back to the conference room having to use a potion that rendered her invisible once again. Quickly concluding their business with Cannith the group returned to the room and shared what they had found. Using this information and the riddle from the scroll they decide to travel to Rainbow Keep and investigate it.

A few days of traveling finds the party at the foot of the Icetop Mountains in the front of a Massive structure at least 100 ft tall and almost as wide. Cautiously approaching the front door they found it was locked but not trapped with Kori unable to open the lock the party resorted to their secondary lock pick, Wrath, Sally, and Jeffery using the portable ram to break down the heavy wooden door. entering the keep revealed a smaller room than what the out side suggested. however while examining a bookshelf a bolt of acid just missed Sally and caused the imaginary wall to disappear and reveal a group of Emerald Claw soldiers and a pair of casters. Wrath quickly moved to engage the casters while Lilliput sprang into action mauling one of the soldiers and managing to poision him. He didn’t last long after that while Jeffery, Lianara, and Kori took care of two more soldiers. Wrath having managed to almost cut one of the mages in two turned his attention to the other one and managed to pin him to the wall with a spear. Lilliput and the rest of the party made short work of the last soldier. Recovering what they could off of the dead Francis appeared in the hall. Moving to attack Wrath found his sword passed right through him. After a breif conversation Kori ended it by turning off the emitter that was projecting the image explaining that it was a new desig from house Cannith East and only had short range meaning that Francis was probably in the facility.

Taking a bit more time to examine their surroundings they noticed each hall was lit with a different color; one red, one blue, one black, one green, one white, and one with a brassy tinge to it. They also found a secret entrance with no lever but six recesses each colored the same as the halls. Moving down the red hall first the party encountered a few traps that blasted them with acid, cold, and fire before they found a control panel and turned them off. Getting to the door they found that it was warm to the touch and unlocked. Sending in Wrath and Jeffery first they where blasted by a rush of really hot air and entered what looked like a cave with a pool of standing lava and a 20 foot high ledge. Wrath and Sally climbed up on the ledge to get a better view of the room when from the lava pool flew a large Red Dragon. Noticing a key around it’s neck Sally tried to ask for it but was refused and a battle ensued. At first the party wasn’t doing much damage to it and the dragon was able to catch almost everyone by breathing fire on them. being on the ground to do that let Wrath get in a devastating attack followed by Jeffery getting in a lighter wound this caused the dragon to take to the air once again where Rhuuna used a stone produced from her new bag on boulders to try and stop the dragon and in a true David vs Goliath moment managed to smash the dragon’s head in. Elated they had survived the party retrieved the key and skinned the dragon so that it could be made into armor later. Having almost exhausted themselves Kori enchanted a rope so they could have a place to rest for the night.

Loot gained:
2x Potion of Barkskin +3
13x Potion of Cure Moderate Wounds
2x Amulet of Natural Armor +3 (one was broken in the fight)
2x Adamantine Daggers
7x Light Crossbows
80x Bolts
5x Flails
5x Masterwork Chainmail

Session 7 - Putting our neck on the line

Taking a little time to recover from their last fight the party decides what to do next.

After questioning the survivors and finding out that they didn’t know who Francis the party decided to investigate further into the temple. Entering the door to the left of the alter they entered what looked to be a small library of sorts with only one other door. Checking the door for things that would be less than fun to deal with Lianara concluded that it was clean and opened it to reveal a short hall with a second door at the end. Taking point Wrath was first to enter the hall and almost immediately fell… straight up. When Wrath got back on his feet he looked up to see the rest of the party looking down at him from the ceiling and begin to lower a rope to him so he could climb out. Grabbing the rope Wrath climbed back to the party and just as he reunited with the party the rope fell to the floor again as the Reverse Gravity field powered down.

Checking to make sure they wouldn’t fall to the ceiling if they walked down the hall the party moved to the next door and checked it for nasty tricks. Finding none they opened it and moved into the a large central crypt with five coffins. Getting everyone out of the hall before the trap had a chance to reset. Once everyone was in the central room coffins opened revealing the temple’s cleric and some of his “children”. Fortunately Wrath was able to react quickly and move up to engage the cleric who then attempted to force him to change sides but Wrath was able to resist it. The rest of the party then was able to act before the Cleric’s children with Lianara putting some silver arrows into the cleric and Jeffery scattered all but one of his children by invoking the power of the Sovereign Host. Realizing that this was a fight that he probably wouldn’t win the cleric began to flee but Wrath was able to catch him and do enough damage to turn him into some sort of vapor. Chasing down the vampire cleric’s spawn proved to be of little challenge except they managed to dominate Sally but gave ineffective orders and where swiftly defeated.

Destroying the vampires coffin and ransacking the large office, which turned out to belong to Francis, the party found two recent letters they could use to track him and possibly the artifact down. Returning to the inn the party discusses where to go next and decide that it might be best to visit the seat of the blood of vol in Atur. Sally asked Kori to make a special scroll for them that would allow them to find the correct path a bit easier. Promising to do it once her powers returned fully they set off for Karrnath the next day. After three and a half days travel they arrived in Korth and Kori announced that she was able to complete the items requested of her during the trip.

Kori askes “So what do we do first? Personally I think the scroll since I think it’s more reliable than the House Cannith enclave.”

Session 6 - The house of blood

After leaving Duskwood point and arriving in Fairhaven two days later the party drop the Salvatores off at the main Aundair military headquarters while the rest went shopping and selling.

The Salvatores wait for about fifteen minutes before the Colonel is ready to see them. Walking into his office they are told to be at ease after saluting. Colonel Gavrin Toriun welcomes Salvatore III back showing genuine happiness at his return. After a brief time of catching up and general chatting Gavrin then tells Salvatore III that he is to take at least two months leave to fully recover and that during this time a new outpost will be built on the banks of the Wynarn river and he will take command once it is finished.

Once Col. Toriun is finished with Sally’s dad he addresses her. He congratulates Sally on the successful recovery of her commanding officer and promotes her to Sergant. How ever given that tensions aren’t as high today as when the Last war ended the Aundair military finds itself needing to cut back a little and gives sally two options: a Honorable discharge with the option of re-enlisting as either a Sergant Major or a commissioned officer (pending evaluation), or be put into the reserves and subject to recall should the need arise. Sally chooses the Honorable Discharge option.

While the Salvatores where meeting with the military the rest of the party was busy. Using Jeffery’s undeniable Charisma and eloquent speaking the party was able to get a better than average price for their items. The also did some shopping for some supplies they might have been missing and Wrath and Jeffery asked if Kori could make them a few items. Kori agreed to make Wrath the cloak he asked for and Jeffery the item he asked for (I forgot what is was off the top of my head, reminder please) but it might take a while as she has been having trouble channeling her magic lately, which she thinks might have to do with restoring Wrath after he fell. Wrath also used the down time to try and gain some knowledge about Korihime. Plying her with a few bottles of fine wine but all he managed to learn before she passed out was that she thought they where all stuck up and had no thoughts for the individuals in the house just the house itself. After she had passed out Wrath picked her up and went to House Sivis to check the records of current excoriate Cannith members of which there have been only three in the time period that appears to be Korihime’s age.

Around mid afternoon the party regathered and discussed what was going to happen next. Deciding to take the job offer from The Twelve they returned to house Sivis to send the message. Upon returning to he inn they had decided to stay at the noticed a person standing outside their rooms. It happens to be their contact at the Twelve who wondered what took so long for them to reply. The party is able to negotiate a new contract that built on the original but increased the final compensation to 3500 gp as well as 2000 gp credit with the twelve for items that would be sold at 80% market price (effectivly 2500 GP for items). After acquiring various items and getting a good night’s sleep the party headed off to Vathirond.

After a 3 day lightning rail ride the party arrived in Vathirond. Initially they ran into issues gathering information on the BoV temple location by having Jeffery be the one to ask about it but once it was pointed out that it would probably be better if someone not dressed in the symbols of the Sovereign Host and Sally took over it went a bit smoother. Asking around they tracked down the temple by finding a bunch of barrels of preserving pine. Something that Kori pointed out wasn’t created by Cannith and showed up in Atur first. Using that lead they found the warehouse that contained the temple.

After casing the warehouse for all exits and entrances, noting that there seemed to only the main and a side door, Lianara climbed to the roof of the warehouse and found a window to observe from. Looking down into the main hall and saw a large group of worshipers taking part in what looked like some sort of blood letting ritual. Checking the neighboring building for evidence of secret passages from next door. After not finding anything in there the party exited the building and Lianara scouted through the window again finding the main hall empty this time and a large blood stained area where the group had been standing. Deciding that the front door would probably be best the party entered the temple.

Entering the temple the party heading to the front of the main hall but stopped when a group exited from the two side doors. From the doors emerged an elf in robes, a human fighter wielding a bastard sword, a Half-Orc in loose fitting clothing, and three Emerald Claw soldiers. Without wasting a word they attacked with the Elf trying to take control of Wrath but failing to do so. The fighter then approached and attacked hitting Wrath severely with his Bastard sword and letting a spell discharge through the blade into Wrath. Jeffery in the mean time moved to engage the Emerald claw soldier and Elf who had emerged from the same door as the human fighter and was able to keep him somewhat occupied. The Half-Orc that emerged from the other door demonstrated great proficiency with his fists and feet dealing quite a bit of damage to Lilliput by moving quickly to her. Lianara moved to cover Wrath with her bow as Rhuuna ordered Lilliput to get out not wanting to lose another animal companion. After the fleshraker retreated Korihime took a crossbow bolt to the back that gave her a bit of a jolt as a halfling revealed them self from the shadows. A few more blows from their opponents and it appeared the party might be out matched but Rhuuna quickly turned the tide of battle by wild shaping into a second fleshraker and severely injuring and poisoning the Half-Orc making him a little less agile. After the Half-orc became less of a threat and Sally was able to inspire her comrades to not let themselves be defeated here their opponents seemed become shaken by this and had trouble getting a solid hit in. Korihime taking a calculated risk to try and get Jeffery open to move to help the other fired a lightning bolt from one of her wands catching the Soldier and now unconscious elf with it but while she was unable to drop the soldier she did manage to burn the elf to a crisp. After cleaving two of the Emerald claw with their swords Wrath and Jeffery where then able to subdue the spell and sword wielding fighter while Rhuuna finished off the monk. The halfling seeing his chances of surviving dropping rapidly quickly retreated out of the temple. Stabilizing those still alive and healing their own injuries the party prepares to possibly venture further into the temple.

XP gained: 2000 (I have everyone at 22430 xp. Enough to be level 7)

12 Contract immediate gains:
2000 GP worth of items from the twelve
ability to purchase items from the twelve that day at 80% list price (giving effectively 2500 GP worth of items)

If Sally would like to go shopping before leaving Fairhaven she may. She just forgot about her recent purchases in the chaos of battle. If everyone could list what they bought here again I would appreciate it. Kori bought a Type I Bag of Holding that she is keeping in her haversack’s main pocket.

Loot obtained from the BoV temple:
MW Longsword x3
Full Plate
Heavy Wooden Sheild
Light Steel Sheild
Short Sword x3
75gp 63sp
5 vials of liquid
Chain shirt (gives off a magic aura)
Set of bracers (gives off a magic aura)
piece of cord the half-orc was using as a belt (gives off a magic aura)
Amulet that looks like a piece of bark (gives off a magic aura)

Session 5 - Kyber spelunking

After placing the belongings found in the Greg the Gauth’s cavern into Sally’s roomy backpack the party descended deeper. Coming to the end of a narrow part of the cave it seemed to give way to some sort of hall that resembled worked stone found in an Aundair military installation. Upon entering a series of coldfire torches ignited revealing an intersection a little bit into the complex. Advancing forward the party takes the first left they found the way blocked by a locked door. Lianara, after a little while and a few tries, was able to open it revealing a store room of some sorts with less than fresh food and discarded equipment.

After rummaging through the pile of mostly mundane rusted and rotting equipment they found a few items that where well made. One item being a very nice backpack that was holding far more than it should. Reaching into the center pocket they pulled out a full Alchemist’s Lab, and emptying the side pockets revealed a couple of shafts of wood with magical auras as well as a some parchment with magical writing, possibly scrolls, and a set of artisan tools. Also in the pile they found a belt matching the backpack that contained a dagger, light crossbow and some thieves tools. Finding nothing else in the room of note they made their way to the opposite door and found it to be a bit heavier and better locked and it took Lianara a bit longer but she was successful.

On the other side they found a narrow hall. Going down it they found a row of cells opening all the cells on one side they found a single victim in each cell chained to the wall each with their brain missing. A close examination of the bodies revealed they where probably from the same fort that Sally served at. A search of the other side revealed More of the same in all but one cell. In the last cell they found a human woman in chained to the wall apparently still alive. When Wrath moved in to check it she was still alive she began to scream very loudly for a solid minute before suddenly focusing on Sally who was standing at the wall behind asking why she was wearing her armor. After was quick rearranging of equipment they found out the woman’s name was Korihime and she had no idea how long she had been in the cell. Giving her the choice of getting out on her own or coming with them though it would be dangerous. Choosing to follow the rest of the party since she really didn’t have any direction sense.

Continuing on they came to a heavy double door. When Liliana finally managed to unlock the she heard a command from the other side saying to stand ready. Opening the door they found the figure from the woods earlier with a squad of Dolgaunts and Dolgrims as well as two humans chained to some pillars. A brief conversation between Sally and her father ensued before his new squad attacked. An intense battle followed but the party was able to fend off the attack but not before Salvatore III escaped through a trap door in the back. Sally quickly followed her father along with Wrath and Lianara. heading down a very narrow corridor they came up in a second chamber where their foe waited but he wasn’t alone. As soon as Lianara emerged from the tunnel a powerful mental blast hit the three. Sally and Wrath were able to shake it off but Lianara was stunned. Seizing the opportunity Salvatore move in to attack renewing his assault on Wrath and engaging him completely. Hitting him very hard a few time before Rhuuna on Lilliput got through the tunnel. Once that happened the group felt another blast of mental energy but as before everyone but Lilliput was able to shake it off. Forced to dismount Rhuuna began to summon something to help fight. While Sally used a scroll to engage the real threat of the Mindflayer.

A few seconds later Jeffery and Korihime managed to make it through the tunnel but not before Salvatore managed to get in some vicious blows on Wrath laying him open. Seeing his comrade taken down Jeffery immediately moved to engage Salvatore and Korihime tried to tend to him. Channeling the power of her Dragonmark and much of her own life force she was able to mend the stands that gave him life but not return in to consciousness. Finally finishing her summon a giant owl appeared and attacked the Mindflayer doing great harm to it. Getting in a few shots of her own Sally hung on to keep from falling. Seeing that staying meant certain death the Mindflayer fled to the planes. With the Mindflayer’s influence gone Salvatore seemed to regain a sense of himself but was very confused.

Tending to the wounded and getting Wrath on his feet thier healing was unable to wake Korihime though she appeared to be breathing. carrying her to where the party entered Kyber they devised a way to leave by getting inside Sally’s handy haversack and had Rhuuna change into a dire hawk and carry the bag to the top. Placing Korihime in the cart they made their way back to Duskwood Point and the Salvatore residence.

Upon entering they found Francis waiting for them chatting with Sara, Sally’s mother. A strained polite conversation followed with Francis asking where the box was and that he was relieved they where all ok. Stating that it was sad that they couldn’t help him he would have to take consolation in the parting gift he received and vanished with a word. Sara seeing her husband again after being gone so long had a few things to say to him, some nice some not so nice. After a long day the party took a well needed rest. The next morning everyone but Korihime awoke and planned their next move. Heading to town to find Igantius they found that it seems he had been abducted by a few men that arrived the same time as Francis. Returning to the house in the early afternoon they found that Korihime was still unconscious and a message from the twelve had been delivered. At that moment Korihime awoke with a comment about breakfast pastries and asked if she had missed something. Bringing her up to speed on what had transpired she offered to finish the gloves Igantius was working on.

The message simply stated that the package they had delivered had been removed from the tower with no signs of forced entry, physical or magical, either in or out. The Twelve offered Sally and the others the job of finding it if they where interested. The began to discuss their next move.

The party gains:


3,893 gold coins
197 platinum coins
potion of spider climb (300 gp)
potion of cat’s grace (300 gp)
potion of cure light wounds (50 gp)
potion of cure moderate wounds (300 gp)
potion of invisiblity (300 gp)
potion of remove fear (50 gp)
potion of shield of faith +2 (50 gp)
arcane (175 gp)
Burning Hands (l1, cl1)
Mirror Image (l2, cl3)
Detect Magic (l0, cl1) (16 charges) (120 gp)
boots of the winterlands (2,500 gp)

Session 4 - Sally's homecoming

Arriving in Sally’s home town, the village of Duskwood Point, the party makes their way to Sally’s family home on the cost of Lake Galifar. There they meet Sara, sally’s mother, who greets her daughter happily. She appeared to not have slept in days with very dark circles under her eyes and occasionally a vacant expression would come over her face. The house was also starting to look like it is also being affected by whatever is happening to her with clutter beginning to accumulate and the garden becoming overgrown.

Denying anything was wrong Sara went to prepare some tea and snacks while another woman, a few years younger than Sally approached the party. Introducing herself as, [TBD] Sally’s sister, she explained that it was she that sent the message and that while Sara may look fine now the sister has caught her wandering aimlessly around the village and woods, talking to people who aren’t there, and staring off for hours on end. When Sara returned the party spent the rest of the day visiting and stayed the night leaving in the morning to check out the old fort for clues as to what was going on. With Rhuuna feeling increasingly uneasy in the woods and Jeffery getting a heavy sense of evil in the area they pressed on.

Reaching the abandoned fort the party spent most of the day searching for clues only finding a group of fresh tracks leading out of the fort and no bodies. Following the tracks for a bit out of the fort the party came upon to deep chasms from which a group of horrific aberrations emerged and attacked. After a quick battle the party spotted a figure further into the woods walk deeper in. A quick check of the area where the figure was revealed no tracks to follow so they decided to venture into the depths but first they were going to rest as it was getting a little late. Finding a spot that seemed to be safe Lianara and Wrath kept watch Sally was restless in her sleep as she kept hearing what she thought was her father.

The next morning the party began to try and figure out how deep the chasms were. Dropping a stone with a light on it didn’t reveal anything as the light disappeared. Sally then asked Rhuuna to change into something capable of flight and check it out. Doing so revealed that the bottom was mud and was about a mile down devising a way to get down to the bottom the rest of the party finds the mud is almost up to their knees. Choosing a direction to go they set off further into Kyber.

After a bit of spelunking they are again attacked by a group of Dolgrims and Dolgaunts. Killing all but one dolgaunt who had run off yelling for someone named Greg. Going in the general direction that the dolgaunt did they descended deeper into Kyber. After a while they came to a slightly larger cavern where a gauth descended from the ceiling. Then the dolgaunt who had run away stating that Greg will end them now. A brief battle found the gauth and remaining dolgaunt defeated. A search of the chamber revealed some of the items that the gauth and the minions had collected over time. The party takes a moment to go over what they had found before they descend deeper.

XP Gained

cloth of gold vestments (80.9 gp)
intricate ivory anklechain (1,159.7 gp)
silver snuff box with abstract designs (900.3 gp)
3,941 silver coins (394.1 gp)
1,382 gold coins (1,382 gp)
bixbite (violet beryl) (825.6 gp)
sapphire (blue corundum) (1,064.4 gp)
bruneau jasper (brown with ivory in spherical and oval patterns) (52.6 gp)
arcane (450 gp)
Blindness/Deafness (l2, cl3)
Misdirection (l2, cl3) (scribed 2 times)
divine (525 gp)
Delay Poison (l2, cl3)
Water Walk (l3, cl5)


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